Run your own numbers
What's a rejection actually costing you?
One bounced submittal isn't paperwork — it's idle crew, overhead burn, rework hours, and a lead-time clock that restarts. Four sliders, your numbers. Every assumption is editable, so make it as conservative as you like.
Show the math (edit any assumption)
Rejection event = crew × day rate × idle days + 0.5% of contract (overhead burn on the slipped week) + 40% of PM hours redone. Annual exposure = packages × (rejection rate × event cost + $500 avg procurement-error risk). The 30% default is the commonly cited industry first-submission resubmit rate — lower it if your record is better.
One rejection on this job
$0
idle crew + overhead burn + rework, per bounce
$0 / year
your expected exposure across 6 packages, before anyone rejects anything
- Idle / reshuffled crew $0
- Overhead burn on the slip $0
- Rework hours $0
- PM labor you already spend, per package $0
Get your breakdown, plus the fix.
We'll send this breakdown with your numbers — and both one-page checklists: the 12 reasons packages bounce, and the 12-step build order that keeps them from bouncing. Free, no strings.
It's yours.
Your breakdown is on its way. Meanwhile — the two checklists that keep those numbers theoretical:
The Submittal Rejection Checklist (BM-001) — the reviewer's 12 kill shots.
The Package Pre-Flight (BM-002) — the build order that leaves nothing to find.